Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 09-03-2003 , 06:39 AM
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BMW 315e... yes another one

my website is having some probs right now... so cant upload anything... and i thought i will have it here..... hope you wont mind


this is the third project iam working on... sheesh;...

# 2 09-03-2003 , 06:42 AM
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Hey, this is really nice so far user added image... what with the finger though.. is that your cursor? Well... its looking nice, cant wait to see updates user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 3 09-03-2003 , 07:20 AM
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forgot to take the cursor off.... oops sorry.. thanx for the feedback

# 4 09-03-2003 , 08:12 AM
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Poly?

Any difficulties so far tariqrf? I wanna learn, I'm used to nurbs you know user added image


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# 5 12-03-2003 , 09:24 PM
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hey sethy!!,

yes it is done with polys.... it is just a low poly version smoothed... the only difficulties i am facing so far is the the rear lights... sheesh... i am trying to do a high poly version of the head lights instead of a doing a low poly and smoothing it out...

# 6 13-03-2003 , 05:22 PM
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Wow!, What kind of poly did you use, cube or cylinder? user added image

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