Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-03-2003 , 03:18 AM
dkouts's Avatar
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Join Date: Oct 2002
Location: Australia
Posts: 46

Go to Bind Pose with IK intact?

OK - Heres one.

Having done some binding, skinning, testing, un-binding,and
weight painting, I find that Maya wont let me "Go To Bind Pose"
unless I first delete all my IK handles.

Its a pain having to re-apply IK handles every time I re-bind
a character, so can anyone offer a solution to going to the
bind pose with IK handles intact?

Or is it actually impossible?

Daniel

# 2 11-03-2003 , 05:19 AM
dannyngan's Avatar
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Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
You can temporarily disable IK solvers by going to Modify > Evaluate Nodes > IK Solvers. When you disable IK solvers, you can go to bind pose for your joints. Enable the IK solvers again, and everything snaps back into place.


Danny Ngan
Animator | Amaze Entertainment
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