Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Adding imperfections to your camera movement helps with realism. So in this video, I'm going to show you have to add subtle imperfections to your camera inside of Maya.
The great thing about this method is that it doesn't affect your main animation, so making changes to either the primary animation or the camera shake is super easy and efficient.
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