Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 20-03-2003 , 12:51 AM
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Orthographic back view.

I'm trying to UV map a model I just made. Is there a way I can get a back view (like front). If i spin the model round in the perspective view I grab a whole load of unwanted faces.

If there is an easier way than that I am all ears. Thanks.


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# 2 20-03-2003 , 03:33 AM
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maybe you should use 'backculling': Attribute Editor -> Mesh Component Display -> Vertex Backface Culling: on, Backface Culling: 'full' lets you just selct the faces or UV's ur facing to…
Hope this helps...user added image

EDIT: maybe have a look in the Polygon Modeling Manual, Changing component display


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Last edited by Axel; 20-03-2003 at 03:38 AM.
# 3 20-03-2003 , 05:25 AM
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I'm intrested in being able to have a Ortho from the back also. Will post if I find anything.

# 4 20-03-2003 , 02:15 PM
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you do this :

in your front viewport you select :: Panel > Orthographic > New > Front

Then you :: View > Select Camera

And finaly you :: Change Translate Z to be = -100, and finaly Rotate Y = 180

If you like You can rename the camera from Front1 to Back.


I hope you understand, Good luck.


Carsten Lind
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Maya Software Manager & Maya Instructor
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# 5 20-03-2003 , 02:28 PM
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Cool !!

# 6 20-03-2003 , 03:13 PM
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Excellent Thanks


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