This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
This is my first attempt at a lowish poly head. and I want to say thanks to danny in the irc room for all the help he gave me last night. That guy has far too much patience.
The texture was very basic and a bit of a rush. I simply UV mapped it, took a snapshot, then opened it in photoshop.
Once in photoshop I coloured the main areas solid colours. ie, the skin and the hair. Once these were positioned well I added a little depth by going over areas with a soft brush at very low opacity in either black or white.
The eyes are terrible. But that's a lesson learned. Hopefully next time they will come out better. Or maybe I will actually add eyes to the model.
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