we are experiencing some problems in fur attachments.
here's what happen, the texturer attached fur in the character and then weighted and ik by the character set up, after that it was suddenly discovered that the fur attachment multiplied in some reason, we detached the fur and assigned a new one but this time the behavior of the fur became unpredictable e.g.(the combing come wild and the rendered pic of fur looks like grass)
did we made something wrong or is it the workflow problem,
our head is aching right now.
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