Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 25-03-2003 , 06:51 PM
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Image Plane Import Mac Os X

Hi there,

Well issues.. When I import an image palne on a camera, I don't see the image when RGB, RGBA, or illuminance are selected.

Only black with an outline. I usually have to plqay with the image and reduce the number of the pixels in Photoshop.

Anybody knows if there are any sort of limitations or if there is a known issue?

Thanks !!

# 2 26-03-2003 , 05:49 AM
mtmckinley's Avatar
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I would just use a normal polygon plane.

# 3 26-03-2003 , 06:40 AM
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Instead of an image plan?

So create a polygon lane and attach the image as a texture ? is that what u mean ???

Thanks

# 4 26-03-2003 , 08:18 AM
mtmckinley's Avatar
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yep user added image

# 5 26-03-2003 , 08:39 PM
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Uhmmm... but u cannot attach it to the camera correct?

Is that the only difference?

# 6 27-03-2003 , 05:35 AM
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pretty much. And its less taxing on the computer.

# 7 27-03-2003 , 06:28 AM
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A workaround might be to attach an aim constraignt on the cam to the surface normal of the plane, that way, it always faces the camera....somewhat....kinda like a biga$$ sprite...


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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