Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 26-03-2003 , 02:25 PM
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Join Date: Mar 2003
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Dodgy Hard Edges

Im new to MAYA, really new!

How can i sort these dodgy edges? Theyre still visible if smooth and sub-divide - any thoughts?

user added image

# 2 26-03-2003 , 02:34 PM
tariqrf's Avatar
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Join Date: Jul 2002
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keep splitting and arrange the vertexes.. should do it..i sugggest using MJ Polytools... available on maya3d.dk

# 3 26-03-2003 , 02:41 PM
Pony's Avatar
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my question is.. are they very smoth in wire frame ? becouse I have noticed if I use the merge edge tool on polys the shading always looks unsmoth along the seams untill its converted to like subD's

if your wire fraim is smoth you might need to avrige your normals.

in the noobie opinion.

# 4 26-03-2003 , 03:04 PM
Kevin
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merge it all, select edges...use the soften harded... might have to play with the normals if it is still the same user added image

# 5 26-03-2003 , 06:04 PM
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if its subD's then you might have set the edge to full crease.. change that to no creasing (atleast that is what I think its called user added image )


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 6 26-03-2003 , 06:06 PM
mtmckinley's Avatar
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Location: Seattle, WA
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Could be hanging vertices or normals are flipped.

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