Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 30-03-2003 , 12:55 PM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992

Realism - caligraphics



Here is my contribution to this challenge.

I decided to participate in the last hour user added image ..

Edit: Ack!!! just realised that the jpeg compression ate some of the highlights on the white plastic user added image .. ohh well..


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S

Last edited by caligraphics; 01-04-2003 at 10:00 AM.
# 2 30-03-2003 , 03:56 PM
alexgc's Avatar
Subscriber
Join Date: Nov 2002
Location: London
Posts: 288
You really are excited about being a father arent u? lol Nice model mate...I hate JPEGs too...I wonder if PNG is any better?? hmm

Congratualtions on the impending arrival btw - Is it a boy or girl?

# 3 30-03-2003 , 07:17 PM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Thanks user added image and yeah im excited and its REALLY close. We chose not to be told if it was a boy or a girl.


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 4 30-03-2003 , 09:20 PM
alexgc's Avatar
Subscriber
Join Date: Nov 2002
Location: London
Posts: 288
aww cool id prefer it not to know also, if I was in ur position - it adds that extra sparkle I guess!

# 5 31-03-2003 , 02:04 AM
Hidalgo's Avatar
Subscriber
Join Date: Dec 2002
Location: Idaho USA!!!
Posts: 492
Nice job!

I've got two. A boy and a girl and we waited to see also...it's worth it!


https://www.darrylworley.com/

https://www.defendamerica.mil/nmam.html
# 6 31-03-2003 , 08:15 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Thanks.. I really hope its worth it..

Anyway, regarding the image, I do think the pacifier have a really interesting shape and at first the shape looked spooky to model. But when analyzing the object I found a way to make it.

I just love those impossible shapes. A couple of years ago I was fencing a lot - and I Was deeply faschinated by the shape of the handle on an epee.. you should try to take a look at that, its seems impossible to model at first.

It could be fun to make a little challenge called "impossible shapes", where we select an everyday object with an interesting shape, and see what people could make of it.

What do you guys think ?


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 7 31-03-2003 , 08:48 AM
Kevin
Guest
Posts: n/a
any chance you done a couple of shots while designing? just so we can tell that its not a pre made image?

# 8 31-03-2003 , 09:12 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
ehm.. I only saved in one file, but I can make a wire if ya want ? Made it in like 4 hours yesterday .


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 9 31-03-2003 , 01:50 PM
Subscriber
Join Date: Jan 2003
Location: Denmark
Posts: 338
Hi Carsten,

looking great... user added image

regards

Strarup

P.S. Tillykke med den kommende familie forøgelse... user added image

# 10 31-03-2003 , 02:24 PM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Thanks Strarup .. Do I know you ?? hehe ..


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 11 31-03-2003 , 02:44 PM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
okay Kevin.. I found these images from the modelling phase:

This is a render region I did when applying materials..


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 12 31-03-2003 , 02:46 PM
Kevin
Guest
Posts: n/a
ok thats cool caligraphics but it is inportant next time to show a "half way through" shot, even if the whole thing takes you 2 hrs user added image

just so we know its a recent, sorry to be such a nurd... just stops people adding images they done a year ago

# 13 31-03-2003 , 02:48 PM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
and this is a wire shaded/shot .. I have disconnected the CPS base models and they are grouped under null1 as you can see in the screenshot of the outliner.

As I clarified earlier, I made the model in about 4 hours yesterday because I wanted to participate and since I only used that little time I did not do incremental saves - I actually only saved 2 or 3 times.


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 14 31-03-2003 , 02:56 PM
Kevin
Guest
Posts: n/a
and get ready for that baby dude!! hard work but they are great and well worth it!

# 15 31-03-2003 , 02:58 PM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
I can understand that, but still you could have an incremental save in your 1 year old project lying around.. user added image

But I totally agree that its a challenge and everybody have the same amount of time. I just happened to be a slow poke and started yesterday user added image


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads