Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-04-2003 , 03:18 AM
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April Challenge - Blinn- Normal

For my entry I think I'm going to do a fallen angel. I'll post a concept or something soon.


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# 2 07-04-2003 , 04:24 AM
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Heres my concept. It's a bit odd looking, oh well.


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# 3 07-04-2003 , 04:26 AM
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.


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# 4 07-04-2003 , 04:30 AM
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good start


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 5 07-04-2003 , 05:41 AM
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go for it. good concept

# 6 08-04-2003 , 01:24 AM
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Started modeling, heres a couple pics.


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# 7 08-04-2003 , 01:25 AM
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(not smoothed)


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# 8 08-04-2003 , 08:28 PM
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Looking good, nice job on the body with not too many polys. Anxious to see the head. user added image


"It's supposed to be hard, if it was easy, everyone would do it."
# 9 15-04-2003 , 02:54 AM
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Havent had much time to work on this one. Added some wings.


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# 10 18-04-2003 , 04:52 AM
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The wings are really great.. Bodys not bad eather.maybe up the defuse on the shader and lower the lights on GI_Joe. least I think thats what your using.. oh and a note if you rendered with just the standered setting on the lights and didn't tuch it .. the very next render will be darker after you move it.. at least its what it dose on mine..

# 11 25-04-2003 , 09:17 AM
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Nice, I like especialy the wings!!!


"Imagination is more important than knowledge" A.Einstein
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