Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 09-04-2003 , 02:52 AM
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Join Date: Mar 2003
Location: Miami Beach
Posts: 46

Invert Normals

There s a nice tutorial on maya web site under maya 5 mental ray .. final gather.

I am guessing Final Gather IS Radiosity.

Anyway the only thing I don't know so far to re crate the dome is to "Invert Normals"

How is that done with a polygon or nurb?

P.S. Posted even under effects Mental Ray please leave both Threads open

# 2 09-04-2003 , 02:56 AM
tariqrf's Avatar
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Join Date: Jul 2002
Posts: 1,253
its done with polys... create the dome and then:

edit polygons -> normals -> reverse [option box] and then set it to reverse and then click on reverse

reverse,
Tariq

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