Also it might be texture filtering thats doing this. How do I adjusting filter up when I get further away from the camera.
Certain textures will behave poorly in supersampling situations bacause the veriance is just too alternating so you could get a completely differently colored pixel form frame to frame depending on where the actual sample might happen to fall. This might be thr problem. This happens in LightWave.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off