Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 31-12-2003 , 09:38 PM
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Join Date: Jul 2003
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Flickering shadows in animation

Created a short test animation and used the maya 5 software renderer using Depth map shadows. Does anyone know of a way to reduce the flickering of shadows in an animation. Used 512 resolution for shadows. Does it need to be a higher res 1024? Antialiasing was at its highest and I used no multi-pixel filtering. Thanks

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# 2 01-01-2004 , 01:17 AM
ragecgi's Avatar
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Join Date: Sep 2002
Location: Minnesota, USA
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When using shadow depth maps:

To get the best quality when "Use Dmap Auto Focus" is turned on, make sure the large floors do not cast shadows.
When large floors cast shadows, the region for the shadow map covers a much larger area so the shadow map precision is lower for the areas of attention and may shift over an animation.

Try turning off "Use Dmap Auto Focus" and determine the constant angle of focus for the light that works throughout the entire animationuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 3 04-01-2004 , 10:32 AM
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Yep user added image.... BTW nice bee user added image

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