Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 17-04-2003 , 02:27 AM
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Join Date: Apr 2003
Location: São Paulo, Brazil
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Hinges

I tried to build a hinge effect with two polycubes, using the ins key and moving the little circle icon to an appropriate local (then I could use the rotate tool and simulate the effect...) Altough It worked, I wish to know if there is a better or most usual way to do this.

Here's my model:


Thanks.


:bgreen:
# 2 17-04-2003 , 02:35 AM
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Location: Niagara Falls, Canada
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I just rotate and key the motion for animation.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 23-04-2003 , 08:12 PM
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I wish I could find some kind of "snap to" tool when I use the rotate tool so things don't overlap. A tool like "make rigid" could be useful too. Those tools exist?

Thanks.

Mário.


:bgreen:
# 4 23-04-2003 , 08:49 PM
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I don't think there is anything to make the rotate snap to a specific location. If you want precise rotations, just enter values into the channel box. If you want something to rotate a full turn, key once at 0 then key again at 360.

# 5 23-04-2003 , 09:09 PM
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Thanks, Darkware.
I'll try it...

Mário.


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