This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I tried to build a hinge effect with two polycubes, using the ins key and moving the little circle icon to an appropriate local (then I could use the rotate tool and simulate the effect...) Altough It worked, I wish to know if there is a better or most usual way to do this.
I wish I could find some kind of "snap to" tool when I use the rotate tool so things don't overlap. A tool like "make rigid" could be useful too. Those tools exist?
I don't think there is anything to make the rotate snap to a specific location. If you want precise rotations, just enter values into the channel box. If you want something to rotate a full turn, key once at 0 then key again at 360.
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