Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 21-04-2003 , 05:47 AM
Vectorman's Avatar
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weird poly problem

the normals are SCREWED UP. Soften or average doesn't work. Any ideas!? Its fine after i smooth it BTW.



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# 2 21-04-2003 , 05:51 AM
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Hello, Vectorman

Pick the offending faces and:
  • Edit Polygons > Normals > Reverse []
Hope this fixes your problem,

# 3 21-04-2003 , 06:00 AM
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Wow that was quick post thanx. Unfortunately that doesn't seem to be it.



"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
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# 4 21-04-2003 , 06:04 AM
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Set the normals to face (Normals > Set to Face), then average them. If that doesn't work, reverse them, reverse them again, then average.


Danny Ngan
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# 5 21-04-2003 , 06:06 AM
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Try Edit Polygons > Normals > Conform.

# 6 21-04-2003 , 06:08 AM
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Thanx Danny that was it. It might have been a combination tho, cause Adl's suggestion did help but it still wasn't right. Thanx guys. And thanx for you're speed!!! Much appreciated when i'm in a tourny.



"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
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# 7 21-04-2003 , 06:34 AM
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Conform didn't work the first time either. ALL set now tho thanx. Will post some updates on the critter in the tournament forum.



"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
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Last edited by Vectorman; 21-04-2003 at 06:44 AM.
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