Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 23-04-2003 , 04:41 AM
LSphinx's Avatar
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PRoblem with rendering...

hello guys,..
my question is very shot and simple (i would like to believe so :~|)
how come the angles are so crooked...??... >>

# 2 23-04-2003 , 06:12 AM
mtmckinley's Avatar
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have you increased your anti-aliasing quality setting?

# 3 23-04-2003 , 06:26 AM
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just wandering are you talking about the jagedness on the edges of the cube ? or are you talking about the angles of the outline of the cube ?

# 4 23-04-2003 , 09:26 AM
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well if its a render you shud try what mike said
if thats a screen capture, try hitting the 1:1 button in render view


- Simon

My Website: www.Glass-Prison.com
# 5 23-04-2003 , 07:19 PM
LSphinx's Avatar
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Join Date: Feb 2003
Location: New York
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NEM!!!!,
It IS perfect again.. with your help !!!!...
I thank you with all my .... thanx-giving abilitys... lol
thanx guys... I am 1 more step... to the Maya professional...lol

# 6 23-04-2003 , 10:18 PM
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lol, you are welcome user added image


- Simon

My Website: www.Glass-Prison.com
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