This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Yep, I also prefer to work with poly's (then SubD for animating and rendering).
Check out this tut (its for 3ds Max but easily transferable to Maya..this is a very, very popular tut as the technique is excellent.) Try to follow all the steps, skipping them may undermine the success of the finished mesh.
I work with nurbs, fin it much easier than poly.... I have tried is a couple of times, but then i just so frustrated... :S... but that is my opinion !..
The Important Thing is NOT to Stop Questioning. --- Albert Einstein --- www.ProtheusWorld.tk
he once posted it on the forum, but I can't find it anymore... some threads seems to have dissapeared... this was the metod I started out with in last month's challenge, however it teased me a bit... and I got a bit p..... and dropped the tutorials and made a parachute free jump out in the Maya limbo with CPS...
you can see a bit of the process on page 2 here... --> https://forums.simplymaya.com/showthr...&threadid=4910
I just pulled and dragged some vertices... extruded some faces and edges... used the split polygon tool alot... etc...
I don't know if it will help you... but you can try to do the same...
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