Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
i there... im having the problem that there are border edges in the middle of my model (because i often combined it)...
but there are NOT TWO! just one alone
have anyone an idea how i can fix it? or how i can avoid it in the future?
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