Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Ok guys, this is really a newbie question, I hope I will find the answer.
Can someone tell me the definition of low and high poly?And what's the different? I see them everywhere but I cant figure out myself. Just started doing 3d stuffs with Maya for like 2 weeks. Thanks guy
Low poly refers to models low on number of faces -or geometry-
Normally they´re optimized for game engines and such.
High poly refers to models high on faces counts and such, more or less destined to VFX. Much of the detailing itself comes from the geometry and not the texture, which happens to be a major factor when designing lowpoly.
A normal lowpoly character might have 2000-5000 faces.
A normal highpoly character might have up to 60 000 or more. (depending of course in details)
Wow, thanks a bunch. You guys are quick and helpful. I kinda get the idea but still bluring, I probably need to work more to really understand it.
By the way, if someone could like post 2 model to show which one is low poly and which one is high poly would be even greater.......
Thanks again
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