Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-05-2003 , 09:23 AM
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selection on shader basis... (component level)??

hi,

how to get component level selection on shader basis..

lets say......a poly object with five materia..........and i want to select polygons that have shader 2 assigned..........

ne idea..........

thnx in advance.......

lala


u can do it
# 2 17-05-2003 , 09:29 AM
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Rightclick on your material in hypershade and choose "select objects with material" ???


Kühl
# 3 17-05-2003 , 10:32 AM
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gr8, thnx

thnx...........

it really helps.........

haseeb


u can do it
# 4 17-05-2003 , 04:50 PM
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"Terminat Bora Diem, Terminal Auctor opus."
# 5 17-05-2003 , 05:19 PM
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sorry dear bro,

sorry
i'll take care in future dear bro

actually i was unable to find modelling section , purely
then later on find this relevant

thnx

haseeb


u can do it
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