Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
In the main GIJoe pop-up control window, under HDRI Fake, there is a checkbox. That needs to be on in order for your color image to be evaluated/calculated/faked as a HDRI image to achive those cool highlights and reflections that you need
Here is an image for you to see what I mean:
Arrow 1 when this box is checked, you can put your mouse over almost any piece of text in the GIJoe panel, and get help on what it is/does.
Arrow 2 You said you added a color image in this color slot, so I won't talk about that
Arrow 3 when you add a color image to the color slot (see Arrow 2 ), in order for the HDRI effects to happen, this checkbox needs to be checked.
Hope this has helped a little
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS izzylong.com
Ok i downloaded HDRshop and converted a .hdr file to a FP tiff but when i try to set that image as the sky texture in Gi_joe i get an error from Maya that says Failed to open Texture file...
yeah, i use tga, i can't get fp tiff's to work either... Guys!! Maya 5 just came in at work!! I have it sitting on my desk! I can't wait to try it
Brian
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