Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 06-06-2003 , 03:53 PM
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Rendering configuration pls help!!!

Hi me againg:
I have a problem, i want to render to a file (jpg) and i cannot make the curves to look as curver the look like lines joined toghether.............i am getting mad cause i cannot find how to smooth them.
Thanks very much and sorry for bothering.

# 2 06-06-2003 , 04:13 PM
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antialias quality?


FX supervisor - double negative
# 3 06-06-2003 , 04:16 PM
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I really dont know LauriePriest, i have been playing with those values and coudnt find the result i wish, curves keep like lines at the render.
This is tottaly ignorance i apologice for that.

# 4 06-06-2003 , 04:26 PM
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here is what i have done:
user added image

U see the blue strong line...should be round.

# 5 06-06-2003 , 09:25 PM
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thats not a render globals problem i think... try rebuilding the curve?..


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# 6 06-06-2003 , 09:29 PM
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it looks like its nurbs,

and if that is the case you might want to check the tesselation settings in the attribute editor for each surface.


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 7 08-06-2003 , 11:16 PM
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It is a nurb generated from the extrution of a circle throght a line path.
I rebuilded the curve and had the same results. All surfaces that were obtained from the extrude method give the same result. I am still in the same place.

Any idea?
Thanks very much for the answer.

# 8 08-06-2003 , 11:34 PM
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I believe you can change the tesselation setting like Cali said. If you don't know how to do that, you can always add more isoparms. Right-click, select isoparms. Select two isoparms side by side. Choose Edit Nurbs>Insert Isoparms options box. Set it up so that you insert two isoparms inbetween your selection. Press close or ok. You can do this to all your isoparms to make it smoother. Does it work well?

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