Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 07-06-2003 , 05:37 PM
Inqubi's Avatar
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Join Date: May 2003
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Head WIP: need some feedback


# 2 07-06-2003 , 05:55 PM
BabyDuck's Avatar
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from the side he looks ok. only maybe pull the nose higher - not the tip, but where the nose hits the skin above lips.

the other views look a bit off. the eyes are too small and too far apart, if you ask me. the cheeks are a bit too round - maybe squashing them in a bit would help.

but then you probably need search long enough and find exactly that head on a living human :p

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