Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
from the side he looks ok. only maybe pull the nose higher - not the tip, but where the nose hits the skin above lips.
the other views look a bit off. the eyes are too small and too far apart, if you ask me. the cheeks are a bit too round - maybe squashing them in a bit would help.
but then you probably need search long enough and find exactly that head on a living human :p
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