This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
New tutorial - Principles of UV mapping in Maya 2020
Continuing our getting started with Maya series we're going to walk you through the principles of UV mapping. If you've never done any UV mapping before this would be a good place to start.
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
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