How can i start modeling a "key" of a computer keyboard? Thank you, i tried using loft w/ two curves but i can't get it to bevel and round top corners...oh and how would you approach about making a keyboard model? curves, loft, etcc??
Thank you
Last edited by strykernet; 11-06-2003 at 02:37 PM.
Thanks for the replies, actually i'm starting to make the key w/ a poly cube, but i don't know how to round the corners on the top only...any pointers? =)
to round it off you can select an edge and bevel it
to do the dip you can use the poly split too to split right down the middle, then grab those vertices and move them down to create a dip, it shud then become more apparent when you smooth it down