Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 13-06-2003 , 01:51 AM
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Matrix ground ripple

I found out how to do this (tanx Iz) in the effects forum. It sounded soo neato that i had to at least try it to see if it worked, and to my surprise its QUITE simple to do. Then i decided that i would like to see how i could do the effect for myself with a little Chroma Key (blue or green screen) Actor, and a completely CG enviroment. I'm gonna do this over a while as i have no use for the project ATM. Maybe something for the demo reel that doesn't quite exist yet. Anyway thought you guys might like to see.

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# 2 13-06-2003 , 01:53 AM
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heres what i have so far, this is from an animation i rendered just to see how it would come out.

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# 3 13-06-2003 , 02:14 AM
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kay heres the vid, i have ALOT of tweaking to do, so no C&C yet.

Its Divx 5.05

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File Type: zip ripple1.zip (305.4 KB, 333 views)


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# 4 13-06-2003 , 12:01 PM
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Thats freaky man. Freaky, but awsome. user added image


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# 5 25-08-2003 , 05:04 AM
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Good job! Sry I misd this!

Was your plan to distort the walls as well? or just the floor surface?

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# 6 25-08-2003 , 06:50 PM
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First of all thanx for noticing rage! Um the walls are QUITE distorted you can see this even looking at the still image i posted. They just happen to be vertical so there is only 2d distortion. I'm thinking this will be used in the next movie that me and eli will make. I plan on having a much larger roll in the entire production proccess this time, and oncve i figure out where this effect will take place i will begin to create a photoreal enviroment.

The next movie will be an effects nightmare, for we want to do some spectaular stuff. I plan on assembling a team as soon as we start preproduction. Don't worry, i'd not forgotten about this thread.



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# 7 25-08-2003 , 10:50 PM
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That would look awesome if it started flat, then something dropped into it and then it did a massive ripple. Kind of like in Final Fantasy where you see them from underneath and each footstep creates a ripple effect on the earth.

# 8 25-08-2003 , 11:29 PM
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How did you do this??? Where is the thread??? You dont have to answer as I am about to do a search and I will find it.


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# 9 26-08-2003 , 12:05 AM
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I hate to take your thread man, but I just tried this myself........
I like the result, its just that I dont want the outside of the floor to move up and down. when I turn the dropoff to 1, the outside does not move, but the middle moves up and down. I want the Inside and outside of the ripple to stay stationary, Is this possible???


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