Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 13-06-2003 , 09:59 AM
Registered User
Join Date: Jun 2003
Posts: 18

Soft Selection equivalent.

Hi I've recently moved from max to Maya.

One of the things that I found great in Max for creating morph targets for facial animation, was soft selection.

Does anyone know if there is a way of doing this in Maya. Is there a plugin which gives Maya this abillity.

Thanks.

# 2 13-06-2003 , 12:47 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Modify > Transformation Tools > Proportional Modification Tool

# 3 13-06-2003 , 06:37 PM
Registered User
Join Date: Jun 2003
Posts: 18
Thanks for the reply,

That tool doesn't seem to work on polygon components and unfortunately I'm working only in polygons, but it does do the kind of thing that I want to be able to do.

As in the image that i have attached, I want to be able to just move a vertex in say the corner of a character's mouth and for this to influence the other vertices around it.

Are deformers like wire and clusters the best way of doing this in Maya?

They just don't seem quite as quick and easy as Soft Selection is, for doing little tweaks.

Thanks.

Attached Images
# 4 13-06-2003 , 07:38 PM
Darkware's Avatar
Subscriber
Join Date: Oct 2002
Location: USA
Posts: 1,172
Have you tried Edit Polygons>Sculpt Polygons Tool? You can easily push, pull, or smooth multiple vertices at once on poly meshes and define how much force is applied with each stroke.

# 5 13-06-2003 , 09:10 PM
Registered User
Join Date: Jun 2003
Posts: 18
Sculpt Poly is an amazing tool and great for lots of things ,but it doesn't allow you to move vertices along a plane as in the above image. You can only really push or pull them and that doesn't seem to be useful for say, moving the corner af a character's mouth up.

I've tried using lattices to make these sort of tweaks, but they don't seem as quick as soft selection.

# 6 14-06-2003 , 01:32 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
proportional modification tool works for me when using polys. Not sure what the problem might be.

# 7 14-06-2003 , 10:18 AM
Registered User
Join Date: Jun 2003
Posts: 18
I'm stupid . I see how it works now, I had the settings wrong. Thanks - Hey that works pretty good.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads