render -project d:/projects/test -renderDirectory images/camera1 -camera camera1 -startFrame 1 -endFrame 20 multicam.mb render -project d:/projects/test -renderDirectory images/camera2 -camera camera2 -startFrame 21 -endFrame 40 multicam.mb render -project d:/projects/test -renderDirectory images/camera3 -camera camera3 -startFrame 41 -endFrame 70 multicam.mb render -project d:/projects/test -renderDirectory images/camera4 -camera camera4 -startFrame 71 -endFrame 100 multicam.mb
I was just going to say that it is going to be for a bulletime rig... There are alot of ways to do it, but theu all do that with one camera. I want to be able to have frames from different shots.. so I always do thinks the hard wayOriginally posted by ragecgi
I believe that this can be done with mel using an incremental loop.
..but like ADL said, Mike and/or Danny would be best to ask
If you get this to work, lemme know, because then I would love to use/edit the loop to make a bullet-cam rig script for those who want it, as the loop would be similar
I'm not sure what you're after here but wouldn't this be the same:Originally posted by ragecgi
hehe, yeah, me too
The script that I wanna make, will allow a user to draw a "bullet-time-camera-path" using any of the curve tools.
Then, with that path selected, run my script, and you will be presented with a few options like:
-camera density (i.e. 10 cameras? or 300 cameras? etc.)
-target aim (probably from a custom-named locator
All the while, retaining history so the user can adjust the curve if needed, and the cams will re-adjust themselves accordingly.
That's my plan anyway....
Gotta get Mark's book first tho
Again... haven't tested myself.Creates a "cameraMain" camera which can be keyframed to assume the position/orientation/parameters of any number of other cameras. This allows you to have multiple cameras which you can cut between while looking through the cameraMain camera. We got this script from somewhere and then modified it.