Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I have made a sphere with an environment texture on it that i want to use for reflections for my refelective objects, and it works how i want it to work. But when i render the image, you can see the inside of the sphere in the Background. Is there a way to set up the sphere to still cause reflection on the shiny materials yet not physically show up in the render?
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