why would he need to rebind the skin? it is enough to change the order of the deformers so the blendshapes are before the skeleton. (rmb ->inputs->all inputs and then move the inputs to change order).Originally posted by jsimpson
Agree with the post above...you should NOT freeze transformations when you duplicate geometry for blend shapes.
A fix...maybe....would be to get rid of your blendshape node (but leave the target geometries). Reposition each target at exactly the same coords as the base geometry and THEN freeze trans on ALL. Make your blend shape node, finally rebind the skin and all should be well.