Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 01-07-2003 , 08:54 AM
Dann's Avatar
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Is it possible to bake maps

I've rigged and mapped a character. However, when it deforms it deforms through the mapping coordinates. How do I bake the UVs into the model so this doesn't happen?

# 2 01-07-2003 , 09:46 AM
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the uvs are connected to your verts. they stretch accordingly. problems occur if you used textures that are projected. and of course any procedural and/or 3d-textures might not care where your uvs are. to prevent texture swimming you could duplicate your model and make it a texture reference for the deforming model. this way 3d procedurals stay in place even when your model deforms or moves.

# 3 01-07-2003 , 01:01 PM
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Wow. I did not know you could do that.


It's Dr. Know, Not Darknow
# 4 01-07-2003 , 02:40 PM
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Originally posted by drknow
Wow. I did not know you could do that.

well, there is a way for everything in maya - you just need to know how to do it user added image

if you want to ask the manual it would be in:

using maya->rendering->texturing menu->reference objects

that explains it in more detail than i could do it myself user added image

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