Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-07-2003 , 08:34 PM
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Join Date: Jul 2003
Location: Surrey BC
Posts: 160

skeleton problems

i just got this weird glitch today and i have no clue why it's happening.... i try to go to bind pose and it tells me i have no bind pose... at first i thought it was because of the IK handles but it was still happening after i got rid of em.... i tried creating a new skeleton in a new scene and it continued to say that =/ .... i'm not doing anything different from what i usually do.... can anyone help me out? user added image

# 2 06-07-2003 , 08:44 PM
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Join Date: Dec 2002
Location: Seattle, WA
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There are a couple of reasons you're getting this message.

1) You have not bound the skeleton to a mesh.

2) You have keyframes or other animation data on the skeleton.

Both of these will generate that error message.


Danny Ngan
Animator | Amaze Entertainment
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# 3 06-07-2003 , 09:42 PM
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Join Date: Jul 2003
Location: Surrey BC
Posts: 160
thanks i got it fixed user added image... now only if someone would help me with my hair problem user added image :bgreen:

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