Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 08-07-2003 , 04:00 AM
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Join Date: Dec 2002
Location: east coast
Posts: 84

Rigid Binding & Smooth Binding

Hello, this is not a post about which method is better, cause this subject could go on for a pretty long time. I've search other sites and was hoping if I could get an answer or two. I'm skinning a character and was thinking about binding a character with rigid AND smooth binding. I wanted to know if anyone has tried this yet??? What special techniques or certain steps taht need to be done??? and most of all, has anyone experienced any problems animating with the combine skinning techniques???

Thanks for listening,
Strytus@aol.com

# 2 13-07-2003 , 10:38 AM
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Join Date: May 2002
Location: Faringdon, UK
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yes ive done it, i had this model which had legs which were just too hard to set up with smooth so i used rigid, it works ok but the only annoying thing is constantly having to switch between the two methods of weight painting


- Simon

My Website: www.Glass-Prison.com
# 3 13-07-2003 , 07:39 PM
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Join Date: Dec 2002
Location: east coast
Posts: 84
thank you, yes i'm planning to skin my biped character through smooth binding with the shoulders and pelvis, and rigid with the arms, legs, and torso. Hopefully everythign works out alright and animates ok. Thanks Nem for responding.

# 4 14-07-2003 , 07:50 PM
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Join Date: May 2002
Location: Faringdon, UK
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personally i wud use smooth for everything, then rigid for elbows and knees and thats it, but thats all up to u user added image

good luck


- Simon

My Website: www.Glass-Prison.com
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