This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I guess this is kind of trivial but I can't get it right ... I have a robot character walking and want to add a natural looking antenna nodding as he walks along. OK, I can give it some bones and keyframe it, but is there a way to use dynamics for it? Softbody maybe?
Any help is appreciated and I will post the result afterwards
you name it - softbody is the way to go if you ask me. but you have to paint the weights - the default weights are likely to look not like an antenna. and possibly adding springs to your soft body, so it stays stiff and connected ..
Pretty hard to control if you have a detailed geometry with all the resulting particles and springs ... but I found a way: I create a rough approximation of my antenna, make it a soft body (no springs) and use the soft body as a smooth proxy for the real antenna. If I animate the original (non soft, non smoothed) object, the smoothed geometry does pretty much what I want.
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