Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 20-07-2003 , 09:57 AM
d24e's Avatar
Subscriber
Join Date: Feb 2003
Location: Belgium
Posts: 357

help plz

hi, I started modeling the rhymbox logo in Maya (check out the link in my signature to see what it looks like).

I first made the grey part in nurbs curves and lofted it, then planar. But when I wanted to move the corner cv's the planar wouldn't go along nicely.
So I converted to poly, but now I have 2 holes and when I do 'fill hole' it makes one face across the rest of the model.
How can I have it make 2 faces? one for each hole.

here you can see the border edges that I need filled.

user added image


<a href="https://www.d2lodshop.com" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="blank">D2lodshop</a>
<a href="https://www.gatcity.com/forum/forumdisplay.php?f=3" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="blank">GAT City</a>
<a href="https://www.rhymbox.com" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="blank">XMPP instant messaging</a>
# 2 20-07-2003 , 10:36 AM
BabyDuck's Avatar
Subscriber
Join Date: Nov 2002
Location: USA
Posts: 1,170
quick and dirty fix: select the edges you want to fill. extrude the edges - select all the new verts and snap them together (just enable grid snap and move them somewhere). then merge verts, and you are done. if you dont like the triangles, just delete every other new edge. then move the vert in the middle so that the new side is flat.

# 3 20-07-2003 , 10:48 AM
d24e's Avatar
Subscriber
Join Date: Feb 2003
Location: Belgium
Posts: 357
that's too dirty. it make 3 big seems.

would there be a way to do this in nurbs? i like smooth corners.


<a href="https://www.d2lodshop.com" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="blank">D2lodshop</a>
<a href="https://www.gatcity.com/forum/forumdisplay.php?f=3" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="blank">GAT City</a>
<a href="https://www.rhymbox.com" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="blank">XMPP instant messaging</a>
# 4 20-07-2003 , 10:59 AM
BabyDuck's Avatar
Subscriber
Join Date: Nov 2002
Location: USA
Posts: 1,170
mhh, if you have unlimited, you could copy the outer isoparm, cut it in 3 pieces and quad it together.but it will have sharp edges. you could copy the 3 pieces, scale smaller and move outwards - then quad them together and use fillet blends to connect the big and the small pieces. after globally stitching it should be holeless (if the tessellation is high enough).

# 5 20-07-2003 , 11:13 AM
BabyDuck's Avatar
Subscriber
Join Date: Nov 2002
Location: USA
Posts: 1,170
oops, i meant square - not quad user added image

# 6 20-07-2003 , 02:19 PM
d24e's Avatar
Subscriber
Join Date: Feb 2003
Location: Belgium
Posts: 357
thx a lot for the replies duck, but I actually did it another way. I made 3 poly cylinders in the corners, moved some vertices around so it matches my lofted triangle then connected them with create poly tool. finally for the front and backside I used append to poly.
I'll let you see the result, as soon as the rest is finished too.


<a href="https://www.d2lodshop.com" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="blank">D2lodshop</a>
<a href="https://www.gatcity.com/forum/forumdisplay.php?f=3" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="blank">GAT City</a>
<a href="https://www.rhymbox.com" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="blank">XMPP instant messaging</a>
# 7 20-07-2003 , 02:24 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Append to Poly is how I would have done it as well.

# 8 20-07-2003 , 06:03 PM
d24e's Avatar
Subscriber
Join Date: Feb 2003
Location: Belgium
Posts: 357
ok, here's what I made: the logo from www.rhymbox.com.

Can someone tell me why the yellow rings don't render smooth? they're extruded nurbs curves and in the working viewport they look nicer.

Also, I'd like the gray triangle to be more metallic of color. Can someone tell me a way to do this? Still haven't learned about texturing.

And I'll add in a 3 point lighting system like in that VIP movie by Mike.

Attached Images

<a href="https://www.d2lodshop.com" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="blank">D2lodshop</a>
<a href="https://www.gatcity.com/forum/forumdisplay.php?f=3" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="blank">GAT City</a>
<a href="https://www.rhymbox.com" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="blank">XMPP instant messaging</a>
# 9 20-07-2003 , 08:02 PM
LSphinx's Avatar
Registered User
Join Date: Feb 2003
Location: New York
Posts: 275
how did you come up with those rings?... did you create a path for the circle?... 'cause i thing i had the same problem with that ...
help for me too... user added image

# 10 20-07-2003 , 08:11 PM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
Crank up the render tessellation of those nurbs.
That should take care of the problem.

# 11 20-07-2003 , 08:12 PM
Witchy's Avatar
Subscriber
Join Date: Feb 2003
Posts: 1,254

# 12 20-07-2003 , 10:04 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
yes, increase tessellation. Could also even increase their geometry a bit, but don't go over board.

# 13 21-07-2003 , 03:09 PM
d24e's Avatar
Subscriber
Join Date: Feb 2003
Location: Belgium
Posts: 357
here's what I have now:

user added image

thx for the advice adldesigner and mike.
and thx witchy for the link, though I don't know what to do with ituser added image

LSphinx, I made the rings with nurbs circle, cutting it with an EP curve that goes through it. then extruding what I have with another circle as the profile.

now here's some more questions:
how do I make the lightspot on the front bigger?
how do I make the seams in the triangle go away, or at least soften them?
can someone plz help me with that metal texture on the triangle? I downloaded the scene, but I have no idea what to do next.

I'll add the scene, so you can help me better.

Attached Files
File Type: zip rhymboxlogo.zip (17.9 KB, 189 views)

<a href="https://www.d2lodshop.com" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="blank">D2lodshop</a>
<a href="https://www.gatcity.com/forum/forumdisplay.php?f=3" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="blank">GAT City</a>
<a href="https://www.rhymbox.com" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="blank">XMPP instant messaging</a>

Last edited by d24e; 21-07-2003 at 03:11 PM.
# 14 21-07-2003 , 04:52 PM
Witchy's Avatar
Subscriber
Join Date: Feb 2003
Posts: 1,254
When I used that metal shader in a test I opened the Hypershade, went to import, browsed to where I had saved the file from Highend, imported it and then applied it to the surface. You could also try using a blinn or phong with a texture applied.

You could try soften edges on those bits of the triangle (edit polygons/normals/soft-harden).


Last edited by Witchy; 21-07-2003 at 05:01 PM.
# 15 21-07-2003 , 06:23 PM
d24e's Avatar
Subscriber
Join Date: Feb 2003
Location: Belgium
Posts: 357
texture just looks dark grey when I apply it, but I'll try that again later. afters watching the sword texturing movie again.

I figured the lighting out, attribute editor for the blinn material on the ball, 2 sliders there control the 'radius'.

soften/harden didn't work though. any other help on that is greatly appreciated.


<a href="https://www.d2lodshop.com" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="blank">D2lodshop</a>
<a href="https://www.gatcity.com/forum/forumdisplay.php?f=3" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="blank">GAT City</a>
<a href="https://www.rhymbox.com" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="blank">XMPP instant messaging</a>
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads