LOD problem
ok so with my spiders I want to use the Level of Detail groupings to use higher poly versions of my spiders close up. This is fine and I can get it working fine by grouping them together etc etc. But the problem is that because I am working with instances of the LOD groups the calculation is based on the original group (which stays at the origin and never moves, it's the instances that move). So my question is how can I make the calculation be based on the instance rather than the original group? At the moment all that happens is I get the low poly version unless I start to move intowards the origin (when it picks up the original geometry)
Any ideas? or if you need clarification on it then post and I will try to be more clear.
I guess it will involve some scripting (I'm comfortable with that)
Cheers
Alan
Technical Director - Framestore
Currently working on: Your Highness
IMDB