This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Wonder if you can help me on this one.
I'm working on a 3 D nurbs model that is supposed to work like 2D outline animation, so I used "Toonshade".
Problem is, inspite using high level antialiasing that works perfectly in single geometry, (like the legs, arms, masktail and hat), wherever I use "Toonshade" the outline looks jagged, no matter what settings I use in "stroke Quality".
Hope you guys can help me, 'cause I'm running short of walls...
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