Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 30-07-2003 , 10:21 AM
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UltraNoobafite Question

Ive looked for but cant find the answer to this hopefully simple question..... who knows maybe I saw the answer but didnt recognize it... I woke at 4:30am and have been playing with Maya and my Fundamentals book ever since user added image

but... with noobs...... you can hit 1 2 or 3 for level of detail I see...... my question is...... is this level of detail for only visual aid or if for example you leave the detail level at 1 will it render this rough? I mean will the nurb sphere (for example) render completely smooth (like level 3) even if you leave it at level 1 while rendering?





Last edited by Harvezter; 30-07-2003 at 10:26 AM.
# 2 30-07-2003 , 10:28 AM
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no it's only for visualisation, you need to set the nurbs tesselation to make the sphere's smoother. It's in the render menu somewhere.

alan


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# 3 30-07-2003 , 10:28 AM
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yep, its only for visual aid...

It will try to tessellate to a level higher than "level 3" but not always. You can see your objects with the final tessellation pressing "tessellation>display render tessellation" in the atribute editor
If your nurbs isnt tesellating enugh up the tesselltion atributes

# 4 30-07-2003 , 10:29 AM
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lol just beat ya! user added image

Alan


Technical Director - Framestore

Currently working on: Your Highness

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# 5 30-07-2003 , 10:31 AM
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Originally posted by Pure_Morning
lol just beat ya! user added image

Alan

lol yesuser added image but my response is more complete user added image
:eek2: :mingun:

# 6 30-07-2003 , 10:35 AM
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already seen my post on mental ray tessellation? i think im gonna love mental ray...

# 7 01-08-2003 , 08:39 PM
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Thank you everyone user added image

# 8 01-08-2003 , 09:38 PM
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Mental Ray is a beutiful, beutiful thing...

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