Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Anyway, I usually use my transformTypeIn.mel script for permanent changes. There's an example of this kind of use of the script on my mel tutorial here: https://kotisivu.mtv3.fi/karppa/pier.html (under the "Wear and Tear" title)
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