This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hello everyone!
I am verry n00b, but I decided to make a car. I will post here progress, and will need some help from. I would also like if anyone could C&C.
tnx!
can anybody tell me how to make a realistic ligths (the one that car uses)?
Oh, and tyres on the pic are not my. I just found it somewhere and wanted to see how it looks.They will be the next thing I will make.
Here is some progress:
If youre very noob then im ultra noob because i cant even make a car even when i follow a tutorial (Gmask Subaru WRX)...If you can tell me how you started making this one...id be really great keep up the good work!
Well, basicly, I first found image planes for the car (top,side, front,back view). Then, when you se up those image planes into your scene, I went to side view, draw a polygon with create poly. tool, then, then I just played mostly with extrude edge tool. Ya know; you set up 1st poly from th side view, then go to top view and make corrections there, then extrude left edge of the poly and do the same. that is mostly what I have done. I would give you a link to a site with image planes, but I've formated HD, and forgot to save those links. Damn,
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