This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Well, this is a Character Animation-based challenge, so I would hope you have a 2nd character to add to this one. Or perhaps turn the worm into a lizard? Something with appendages would be prefered.
Ohooo...howardporter, I'm not a master at all... if I tell you, you won't believe it, this is my first animation, so with tutorials in front now I'm learning the riging and bindings.
I'm not expecting much from this animation, only that is a great oportunity to learn new things
And for moderators...you can think to introduce in futures challanges: dinamics, particles because they are used a lot ...
Take care guys
"Imagination is more important than knowledge" A.Einstein
Hello to everybody,
Yesterday I managed to find some time to go further with my animation, so I made the basic first steps of Lizzy…
Here is the playblast of those steps.
There is a lot of work, I have to add the raging and a lot of details in animation like:
blinking, foot ball rotation, eye aiming and of course texture…