Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Excellent opportunity for me to immeditely disprove that comment by posting my storyboard Howard!
I am afraid I spent my training learning to cut people up not draw them, so apologies for the scrawl. Hopefully you can see where the story is going, however if not I'll take it off and post it as bullet points!
Yes I had that in mind, I really wanted to have him run off a cliff and do that still running in mid air then plunge out of sight thing as, although it's a cartoon cliche, I've always found that funny. I really like the old classic cartoons.
Quick question on eyes and parenting / binding. If I want to move the eyes seperately (have a tutorial on creating locator things) should they be parented to the main bone in the head, or the head itself, or just bound along with everything else?
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