dammit.bmp (540.5 KB, 234 views)
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7
14-10-2003
, 10:52 PM
Subscriber
Join Date: Nov 2002
Location: USA
Originally posted by Tim_LIVID
P.S. I don't know how to have a picture display in this bit so i have put it as an atachment
attaching is the way to go to have a picture box. if you attach a gif or jpeg then it will be displayed within the post - and they are smaller size. remember there is a lot people here on modem ...
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8
14-10-2003
, 11:03 PM
Moderator
Join Date: Nov 2002
Location: New York
Also remember that you can go back and edit your replies rather than posting a new one for each little thing you want to say.
"Terminat Bora Diem, Terminal Auctor opus."
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9
14-10-2003
, 11:10 PM
Registered User
Join Date: Sep 2002
Location: Philadelphia
Hi Tim,
Admittedly, it is difficult to follow the workflow. Have you considered where the center pivot is on each of the objects, including the group node. That is important. Also, you may need to "group the group" in order to provide a free node for the transformations that will occur between the overall head constraints and the eyeball group. Do you know how to change the pivot point? (just toggle on the "insert" key to move the pivot point on any node, make the adjustment and toggle off the insert to get out of component mode). Are you rigid binding the eyeball to a joint that is in the location of the eyeball group? I think that the problems that you are encountering have to do with the grouping issues though. Hang in there. I know that it can get frustrating.
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10
15-10-2003
, 10:25 AM
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
That's the thing, the first eye was a simple as pie to make. I had a ball. Gave it the eyeball look. Made the locator and aimed the eye to the locator, then I make a bigger ball with the front missing (like Pac-Man I guess) for the eye lid. Grouped them, then just put in a lattice deformer to adjust the look of it.
All I wanted to do was stick the eyes to the head at a later date, the tutorial I am working from say's "select both rightEye group node and the locator1 node". Dulicate them, it says I should have something called "Upstream Graph" turned on. I think he must have an older version of Maya cos I can't see that in the duplicate option box
I am running Maya Unlimited 5.0
P.S. Sorry about the long message, I wanted to ive as much information as possible so you guys could he me.
_LIVID
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11
15-10-2003
, 04:55 PM
Subscriber
Join Date: Sep 2002
Location: Chicagoland USA
It's problems like these that make me draw cyclopses LOL.
Try deleting history if no one has said that yet, then duplicate
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.
--TOOL, 10,000 Days---
</font></pre>
</html>
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12
15-10-2003
, 09:55 PM
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
ROFL, good plan!
I tried deleting the history and still the same results. I am going to admit defeat .... im going to make the second eye from the start again
I was thinkning that some of the copy options might have something to do with the problem.
_LIVID
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13
16-10-2003
, 02:14 AM
Registered User
Join Date: Feb 2003
Location: Los Angeles
When you duplicate, make sure you're duplicating the upstream graph as well. Just a thought.
#
14
16-10-2003
, 10:25 AM
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Right, I don't like the idea of makeing a whole another eye just cos I can't figure out how duplicate works.
You, like my tutorial mentioned duplicating the upstream graph. As this pic shows, I don't have that option.
_LIVID
Last edited by Tim_LIVID; 16-10-2003 at 07:02 PM.
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15
16-10-2003
, 12:28 PM
Moderator
Join Date: Oct 2002
Location: London, UK
probably cause it's a BMP and 500k in size make it into a jpg and you should be fine
Alan
Technical Director - Framestore
Currently working on: Your Highness
IMDB
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