Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I wanted to loft the isoparms of the free form fillet to the isoparms of the shoulder. In the tutorial i am using (polyextrude.com's female modeling tutorial) it just says:
"select isoparms in selected area to match up with other surfaces.(Do this in order from one end to other and loft. delete old surface"
This is kind of vague. I have never lofted organic geometry before so i don't know what steps to take. If you have done this tutorial before or know how to do what this person is talking about please tell me!
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