Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 03-11-2003 , 08:53 AM
slickrenderer's Avatar
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texture upside down when I render

I have a tv screen and I have mapped a image on to it. Now in hardware texturing mode the image is placed perfect but on rendering it is upside down. How do I fix it? It's on a nurbs plane.
I have tried all combinations in the texture placment box.
I mean if it shows placed correctly when I press 6 on the keyboard why is it upside down when rendered????? :-(


grrrr

Last edited by slickrenderer; 03-11-2003 at 09:05 AM.
# 2 03-11-2003 , 02:50 PM
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In the hypershade editor, click on the input button where you linked the file. (ie. at the end of the color slider, if you maped to the color channel) towards the bottom of this window you will see 'UV Coordinates', maximize it and open its input channel. 3 lines down, you will see 'Rotate Frame', set that to 180.


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 3 03-11-2003 , 04:22 PM
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iron I had done all that my friend. It would still show correct when I hit 6 on the keyboard. On rendering it was upside down. The interesting thing is that I even rotated the original TGA file in photoshop and reloaded in Maya but it would still not turn 180 degrees like I wanted :-O
Anyway I just deleted and made a new one.
It was simpler that way.


grrrr
# 4 03-11-2003 , 04:28 PM
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sounds like your map got stuck, i had that happen to me once doing hair. i couldnt even get rid of the texture.


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 5 03-11-2003 , 08:21 PM
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That's what happens when you put too much hair gel :-)
Don't go around blaming Maya for that :-)


grrrr
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