courtyard 2.bmp (900.1 KB, 436 views)
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2
08-11-2003
, 01:21 AM
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Join Date: Mar 2003
Location: San Antonio, TX
another view, nearly opposite
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courtyard 3.bmp (900.1 KB, 282 views)
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3
08-11-2003
, 01:28 AM
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Join Date: Jun 2003
Location: Sweden
Don't really get what technique that is. And please use jpegs for images, so people don't have to download the (very large) bmps.
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4
08-11-2003
, 02:03 AM
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Join Date: Mar 2003
Location: San Antonio, TX
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5
08-11-2003
, 07:24 PM
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Join Date: Mar 2003
Location: San Antonio, TX
Another update, added some stuff and tweaked textures
Fredrikkson: they take photos of objects and project them onto super- simple geometry. not much of an art, but it gets the job done more quickly, easily, and photorealistically than any previous method. the thing is, in The Matrix they actually used the photographs to measure the objects and perfectly recreate the scene, whereas I just took photos from free texture sites and compiled them here.
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6
09-11-2003
, 02:28 AM
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Join Date: Jun 2003
Location: Sweden
Um, so thats like texture mapping simple geometry.
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7
09-11-2003
, 06:05 AM
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Join Date: Sep 2002
Location: Minnesota, USA
Yup, but in these cases, the location is purely digital, and freeform, thus allowing any angle, time period, and motion previously unheardof before 1998-1999.
SUPER-high detail is not needed in most cases, as the background is mostly out of focus, so the remaining issue would only be forground action match-lighting.
However that problem is solved by the use of this same environ as the HDRI sequence, reverse-mapped, or lit onto the focused action.
The benefits are low-overhead in terms of production costs, plus a bonus of a readily available, affordable, customizable location for day or night shots.
So, as long as your live action is tracked in some way to give you acurate-enough camera motion data, or even not-so-acurate, that data can then be applied to a camera inside this environment, and you've got a SUPER-CHEAP, SUPER-FAST rendering, variably-detailed, freeform background plate automaticly.
Even though I LOVE photogrammetry, I still miss the "crafty".
("crafty" is short for location craft-services.
, i.e, the free food truck hehe...
Great job Carrot, can't wait to see this bg in action bud!
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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8
09-11-2003
, 10:27 PM
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Join Date: Mar 2003
Location: San Antonio, TX
thanks! will post more shots as I build it up.
Fredrikkson- yes, that's exactly what it is. Like I said, it's not really 3d as an art but rather a quick and easy way to get photorealism without nearly as much work as traditional cg requires. For most uses, traditional cg is much better- it is more expressive and can create anything you can imagine. But if your objective is complete realism in a today-setting (for easy photography) then photogrammetry is a good method to use.
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9
10-11-2003
, 10:57 PM
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Join Date: Mar 2003
Location: San Antonio, TX
added some junk + a dumpster..
sorry this is taking so long but I only have little snippets of time
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10
11-11-2003
, 03:24 AM
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Join Date: Mar 2003
Location: San Antonio, TX
A relighting ro meet changed requirements... going for that "crisp dawn" feel
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11
11-11-2003
, 03:37 AM
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Join Date: Sep 2002
Location: Minnesota, USA
Rock on m8!
Nice grading!
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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12
14-11-2003
, 01:50 AM
Moderator
Join Date: Sep 2002
Location: Plantation, Florida
looking good.
Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
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13
18-11-2003
, 06:53 PM
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Join Date: Mar 2003
Location: San Antonio, TX
OK FINALLY another update... I think I'm almost done with the scene (read: time to start the frustrating tweaking phase). I gave the truck some wheels and a better texture, and added a bunch of metal poles and details and paper trash to the courtyard.
Last edited by carrot juice; 18-11-2003 at 06:58 PM.
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14
18-11-2003
, 07:07 PM
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Join Date: Mar 2003
Location: San Antonio, TX
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15
18-11-2003
, 07:09 PM
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Join Date: Mar 2003
Location: San Antonio, TX
for comparison to the first relight image
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