Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 09-11-2003 , 05:54 PM
Subscriber
Join Date: Sep 2002
Posts: 8

rotate a joint in opposite axis

Hi,

Basically, I have created my skeleton for my figure and for the left arm I created a locator with some set driven keys to control certain hand movements, but rather than have to go and set the same hand movements up for the other arm I duplicated the arm (with upstream graph checked) and then scaled it to the other side of the body. This part all worked fine but when I went to rotate the new arm, it rotated in the opposite direction to the way I moved it.
So this is why I am after some kind of expression that I could attach to the joints to make then rotate correctly. So I need an expression that will tell the joint to rotate in the opposite way.

ant help or advise would be greatly appreciated
Regards, Dave

# 2 09-11-2003 , 06:00 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
It's generally not a good idea to duplicate and scale joints to mirror them. The only solution I can think of, aside from creating that part of the skeleton from scratch, is to freeze the joints' transformations, set their local rotation axis the way you want, and fix any errors to the Set Driven Key that might exist at that point.

# 3 10-11-2003 , 10:50 AM
Subscriber
Join Date: Sep 2002
Posts: 8
Thanks for your reply.

Is there any other way that I can copy my Locator with all the set driven keys over to the right arm so that I dont have to set them all up again?

cheers, Dave

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads