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# 1 18-11-2003 , 05:13 PM
Registered User
Join Date: Sep 2003
Posts: 3

Mulitple object texture

Hi, I made a model of a floppy disk. I wraped an image of a floppy disk around the model and it looks quite good. However if i duplicate the disk a few times and rotate the duplicated diks( although they have been scattered on the table) the texture stays true the the original model and wont turn with thr rotation so i get weird patterns on the duplicated disks. So how do i control the texture for individual models?

HELP ME PLEASE?

Thanks,

JB.

# 2 18-11-2003 , 11:37 PM
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Join Date: Jun 2002
Location: Texas
Posts: 374
Personally i'd duplicate the original shading network for as many floppy's you have and assign them that way so each floppy has it's own independent shader.

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