Hi, I made a model of a floppy disk. I wraped an image of a floppy disk around the model and it looks quite good. However if i duplicate the disk a few times and rotate the duplicated diks( although they have been scattered on the table) the texture stays true the the original model and wont turn with thr rotation so i get weird patterns on the duplicated disks. So how do i control the texture for individual models?
Personally i'd duplicate the original shading network for as many floppy's you have and assign them that way so each floppy has it's own independent shader.
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