turbulence
I'm trying to make a particle system that deforms like ocean water but with instanced objects. I made a plane of particles, and I'm trying to use turbulence on them, but I can't seem to control the turbulence. Anyone know how to just affect the Y axis? I've tried setting 2 of the 3 phase values to 0 (X & Z, X & Y, and Y & Z), and in each case the particles move in all 3 axis.
Another option is to write MEL that will cause the particles to undulate, but so far I haven't figured out how to do that either.
Thanks for the help.
-dann
Last edited by Dann; 20-11-2003 at 02:24 AM.