Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 24-11-2003 , 11:17 PM
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nurbs birail tool issue

Hi guys,
I got a slight problem with my bmw... I always model cars in poly's, but now I'm giving it a go in nurbs! the attachement will show the problem.. Or is the approach not good to model that thing..

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# 2 24-11-2003 , 11:18 PM
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all my attempts failed miserably in weird looking surfaces!


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# 3 24-11-2003 , 11:47 PM
mtmckinley's Avatar
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while 3-sided nurbs are possible, I think you'll almost always find 4-sided surfaces be the most clean. I'd try to divide it that way.

# 4 25-11-2003 , 01:18 AM
NitroLiq's Avatar
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You could try to create a three-sided boundary surface instead of birail.


"Terminat Bora Diem, Terminal Auctor opus."

Last edited by NitroLiq; 25-11-2003 at 01:21 AM.
# 5 25-11-2003 , 08:28 AM
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thanx for the reply's dude's! I'm gonna get right to it tonight.


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